Bird Jam
UI/ UX Design
Bird Jam is a single-player third-person shooter game, suited for players who love action and want to have a good grasp of colour theory.​
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Task: To design a game with the main theme of synthesis.​
Team: Worked as the Lead Designer alongside 3 other members (Lead Developer, Lead QA Tester, Lead Artist)
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Duration: 2 months
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Tools: Figma
Overview
The player controls a bird named Blooper who fights against an evil witch to reclaim its farmland. Blooper has to collect berries, synthesise jams, and shoot them at a fixed number of monsters every level to win. To unleash powerful attacks, the player needs to shoot jams according to the monster’s colour. Each round has 3 waves of monsters, progressing from primary, secondary to tertiary colours. The game ends when the player has 0 health points.




Ideation Process
As we ideated how we wanted to design the game, there were a number of trials and errors.

Game Flow

Game Storyline

Game Level Design
Trailer
Game
Constraints
Given more time, more testing will be conducted with players to identify bugs in the game. Insights can also be gleaned on how the game can be made more rewarding for players.
